The vehicle type = "ship/base/fighter/sat/troop/etc"
determines the physics used by the SE4.EXE
This is pure Hardcode.
Just decide whether your retaliator idea is closest to a ship or base or unit, and give the hull abilities and settings to fit your idea as close as possible.
quote:
If you want all the races to have a custom Juggernought image, you will have to put one in each of their folders -or- you can simply copy the Dreadnought, and rename it, and repaste it into the folder. This way, the AI will use the Dreadnough Image for the Juggernought.
But also, put a bitmap in the "Pictures/RaceGeneric" folder, so shipsets that don't include a Juggernought BMP won't crash/complain.
You can then upload one picture, and have your mod work with all races.
[This message has been edited by suicide_junkie (edited 27 October 2001).]