Thread: Emissive armor
View Single Post
  #1  
Old October 26th, 2001, 10:14 PM
Spoo's Avatar

Spoo Spoo is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
Spoo is on a distinguished road
Default Emissive armor

Well I tested the "new" emissive armor in the simulator. It's still no good. If the damage is less than or equal to 30 (for EA III), then it cancels the damage. If the damage is any more, then it acts like regular armor. No -30 to the damage like we hoped. This is basically useless. Even against fighters it doesn't help, since fighter Groups fire all of their weapons at once. Wasn't this the way it was before? I thought it was "fixed".

------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
Reply With Quote