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Old February 12th, 2006, 06:16 PM

leo1434 leo1434 is offline
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Default Re: Detailed Ground Combat

Tampa: "Star General"... I thought I was the only one on Earth who played a SG game from time to time.

A good example of a wonderful idea, wasted by a rushed release. I can only dream about what a great game would it had been. Is the only one I know where you can have space combat and besides a detailed surface combat, I hope SE5 will change this!

Returning to the "to hit" modificators, I was thinking I don't like very much to add up every unit modificators... but I think I will use those modificators in components instead that in Vehicles Types. I find useful that you can control the possibilty of being stacked (different families) or not (if the modifiers are originated by the same familiy component).

So my idea is to leave all hull sizes without "to hit" modifiers and to add a Troop or Crew (in case of bigger vehicles)component with crew quarters attribute and then activate the crew quarter requirement for the troop type hull sizes, combined with the "one per vehicle" limitation and the desired "to hit" value.

For example in an infantry VehicleSize (2 kt) you can add a "regular troop" (normal infantry) "veteran troop" (better quality troops, small bonus), or "elite troop" (the best, possibly for "military elitist" races only). This component will combine the ship bridge and crew querters attribute, the other 1 kT will be used for armament, some sort of flak vest or even protective armor suit will have 0 kt and be limited to "one per vehicle" also. Bigger vehicles will be projected using a cockpit (ship bridge), a crew (multi-place) component (which will take proportionally more space, for a two beings crew or higher number crew). By using scale mounts each type of component will be available for the right vehicle size only.

By the way, speaking about mounts, anyone tried to use a mount which have "tonnage percent" value of 0 (zero)? Will it result in a divide por zero error, or on the other hand will convert an unmmounted comp of, say, 100 kT in a 0 kt one? This will be useful for limiting the 0 kT protection components to infantry sizes units only.
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