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Old February 15th, 2006, 11:14 PM

carp carp is offline
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Default map gen codes help

Is there a complete guide for modifying the number codes in the map generator in Battles? I know how to modify the numbers but I can't seem to detect the number pattern from one feature to another. Like I know raising the road number raises the probability of a type of road but raising streams by the same number gives a different result.

How can I get MORE roads? The urban code has me stumped too. Either I get one rectangle of urban, or half a map. I know I can use decimals but I just can't get a grip on the consistent method of changing the numbers from terrain-tpe to terrain-type.

danke,
carp
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