map gen codes help
	
			 
             
			
		
		
		
		Is there a complete guide for modifying the number codes in the map generator in Battles?   I know how to modify the numbers but I can't seem to detect the number pattern from one feature to another.  Like I know raising the road number raises the probability of a type of road but raising streams by the same number gives a different result. 
 
How can I get MORE roads?   The urban code has me stumped too.   Either I get one rectangle of urban, or half a map.   I know I can use decimals but I just can't get a grip on the consistent method of changing the numbers from terrain-tpe to terrain-type. 
 
danke, 
carp 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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