View Single Post
  #14  
Old February 17th, 2006, 07:30 PM
Pyros's Avatar

Pyros Pyros is offline
Colonel
 
Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
Pyros is on a distinguished road
Default Re: Elevating infantry units

I am glad I helped you a little (and good luck with your campaign designing)!

Btw, the above is not as simple as it looks (no-one has answered the quiz question yet about the designing technique for achieving such results).

The "shift *" is good for map elements, like for example a forest hex, but it can't be used with buildings.

For buildings you need to improvise a little more!

So... can anyone think of this special technique?

cheers,
Pyros
Reply With Quote