I am glad I helped you a little (and good luck with your campaign designing)!
Btw, the above is not as simple as it looks (no-one has answered the quiz question yet about the designing technique for achieving such results).
The "shift *" is good for map elements, like for example a forest hex, but it can't be used with buildings.
For buildings you need to improvise a little more!
So... can anyone think of this special technique?
cheers,
Pyros