
February 18th, 2006, 05:52 AM
|
Corporal
|
|
Join Date: Aug 2005
Location: Finland
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Elevating infantry units
Quote:
Pyros said:
Btw, the above is not as simple as it looks (no-one has answered the quiz question yet about the designing technique for achieving such results).
The "shift *" is good for map elements, like for example a forest hex, but it can't be used with buildings.
For buildings you need to improvise a little more!
So... can anyone think of this special technique? 
cheers,
Pyros
|
Spit it out already! 
|