Re: LOS aid
Yes, there should at least be some code in there telling to hunt for high ground. Also, it should check the terrain around it and see if it offers any advantage. For example, if two human units are attacking an AI unit and the AI sees that it can block one of the human unit's LOS by moving behind a tree, it should do so. I do this a lot (use terrain to block part of the enemy force so I can engage the other part piecemeal). Also there could be some code telling it to try and find enfilade fire positions and fire at tank's flanks.
And Hoplitis, you're not the only person having trouble seeing what's happening on the map. I'm 14 and sometimes I can't tell what a unit's LOS is exactly. Still, I don't see how your LOS aid idea could solve this problem.
About the digital battlefield idea, it's an interesting consideration, but this game mostly represents battles from 1950 to today- nobody makes many scenarios taking place around 2010 or so.
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