Re: Beginners Guide, HELP!!! (Please Read And Post)
Also don't forget that colony modules can be placed on other hulls; transport hulls can be a good choice for this, as you can put on lots of extra cargo (and, for the bigger transports, a number of supply storage components).
My first big tip for newbies: watch that happiness score. Research troops early, design a small troop with just a troop cockpit & build troops on any planet that's getting unhappy. The next step is researching the various happiness centers (standard traits, I think you research political science & maybe something else to get the appropriate facility; temporal tech gets the "Temporal Vacation Service"; I believe organic and religious also have facilities that will raise a population's happiness). The second (sometimes first) facility I build in a new system is a happiness facility. Makes life much easier.
My second big tip: if you start with multiple homeworlds in the same system, the game will still put a spaceport and resupply depot on each homeworld. So scrap the extra spaceports & resupply depots (remember to leave at least one of each in each system) & build something more useful in their place (like one of the happiness facilities mentioned above).
One Last tip: be careful when retrofitting ships at planets that don't have a resupply depot. If you retrofit the engines at a planet that does NOT have a resupply depot (and your design does NOT include a quantum reactor), the ship will have 0 supplies after the retrofit.
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L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
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