Then again, the CB mod has increased the benefit of luck, as each level of luck increases the likelihood that any given random event is a rare/special one. Similarly it increases the likelihood that an event is good rather than bad, leading me to often take Turmoil-3, Luck-3.
I'm not sure it's
competitive doing so, especially on a large map (where the income loss for turmoil in 100+ provinces outweighs the benefits of a maximum 3 lucky events a turn), but on a small map it's a nearer trade : getting 1500 gold and a magic item, or even 500 gold, in the first dozen turns can really help a player to surge in the opening game.
More importantly, it can be a lot of fun.
