Re: Turn 50
I don't have time for a turn-by-turn write-up of the duel, but it went like this:
Sak: 120 hp, 9W6E, horror helm, girdle of might, bracers of prot
King James: 300hp, 3E3S2B, 2xgore helmet, lucky pendant, ring of cold prot
- Sak cast quickness (no surprise), then some stuff, then reeled off 2 lesser earth elementals and 3 lesser water elementals (it was the AI that cast 4 of those, believe it or not); after that, the AI cast the usual junk-slime, etc.
- King James went with body ethereal, astral shield and weapon, the earth strength thing, then horror mark (because wyrms can be petty)
King James tore through the 5 elementals and went for Sak. It only took a few turns. Had the hit points been as they were for the first duel, before Sak spent a turn in Vyrmin's dominion (Sak had 200 hp before), it would have only taken a few turns longer. KJ was still close to 300 hp when Sak died.
I brainstormed with a friend (who is a much better optimizer than me) about the duel and we figured that since (a) wyrms have so many hit points, and (b) the AI never chooses spells well, hand-to-hand was the only way to go. Thus, the astral fighting wyrm--with doubled attacks, thanks to the 2 gore helmets.
The first time around, the imps were just meant to disrupt Sak's script while I cast the rest of my spells.
Vyrmin, KJ is leaving your province. We lowered taxes on the way out, so you may not even have any unrest.
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