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2. A couple of the magic items have a warning that the user better have high magic resistance or risk becoming a victem of the effects. Can someone replace the word "High" with a number?
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This will be a minor concern compared to the surprise bad effects of equipping some of the unique items.
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4. A lot of spells are low Prec, one person spells. Spells like Lightning Bolt...you can tie up a mage for 5 rounds of combat casting this spell, and even with Aim, miss all 5 rounds. And even if you do hit all 5 rounds, you just killed 5 troops. In all but small battles, this isn't a huge deal. In mass though.....those One person effect spells when fired by multiple mages are very effective. Do you guys tend to script these spells when you don't have the numbers? Or take your chances on AE spells?
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All depends on the mage you are using and the opponents you expect to be fighting.
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5. In multi-player games, I see a lot of races entering the water well before its possible to get items that grant water breathing abilities to troops. How is this typically done?
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Usually Mercenaries... second most frequent is their pretender... some mercenaries aren't that good... others are "oh my word I need them mercenary eye_poppers".