Re: paging PvK
Thanks for the feedback!
To answer your questions:
I have had a note to consider anti-fighter seekers for a long time, but it's remained low on my priority list. Anti-seeker seekers will be even lower on the list until I get an inspiring idea about them.
I think (but am not certain) that FQM can be combined with Proportions by just creating maps in FQM and then loading them into new Proportions games... though Proportions had its own quadrant mods so I'm not sure what all the side-effects would be. Fyron ran a Proportions 2.x PBW game on an earlier FQM map which I played on once, but it caused massive balance problems because there were so many asteroid fields and moons that remote mining provided essentially infinite resources. So, probably what I'd do instead would be to look at FQM and then make carefully designed new stuff to add to Proportions. Again, low on my to-do list.
I have considered changing the population effects scale to increase the effect of higher levels of population. However there would be some side effects to consider. Organic cloning facilities would become more important than they already are, for example. Also, I really like the new cultural facility multipliers in Proportions 3.x. I don't think that the population should be the only factor - a mining colony built on an alien uninhabited planet in a few years should, I figure, be able to be run by a few million population and/or droids not enormously less efficiently than if you added a billion population or droids to the planet. In fact, suddenly moving a billion people off a developed homeworld and onto a newly-adapted alien world with alien environment and no thousand-year-developed infrastructure, would (in the short-term of decades at least) probably mainly cause chaos and strife more than it would result in multiplied production. So I think I would leave the facility multipliers in, but alter the population effects so they are somewhat more beneficial at higher levels than they currently are.
I have several things I'd like to change, improve and add to Proportions mod if I get the time, but recently doing so has been getting only a little of my time, and the things I want to add and change are fairly large. Playing my Proportions PBW games, and working on other new secret game projects, and other stuff, has been taking most of my time.
The top of my Proportions to-do list looks sort of like this:
* Improve fighter balance (probably by cutting costs, especially of EW components, reducing some component sizes, restoring RoF)
* Teach AI to use 3.x.
* Add scale mods to control components of smaller ships to make them less expensive.
* Add more advanced mine techs.
* Tweak weapon mount balance.
* Add advanced sensor & stealth techs.
* Add some AI balance stuff.
...
PvK
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