Re: Devnull Mod Gold: updates and discussion
Oh, and here is a peek at my to do list. With some ideas what is to come. Some things that need to be done. Some things that may or may not be. And, ummm, some cryptic stuff that I have no clue what it actually means.
At any rate it is food for thought
to do:
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[?] tweak mounts -> remove the -20 from DN mount and rebalance accordingly
[] raise DUC damage slightly and give it 1/2 damage to shields
[] look at incinerator beam again for balance
[] add new mount for heavy cruiser (size600)?
[] Xiati _AI_General file and new .emp files
[] copy Xiati files to Sallega
ideas: expert fighter pilots trait (gives special cockpit component with +10 combat modifiers, maybe tech tree with better levels), also expert capital ships?, engineers, etc...
AI to do:
=========[*] Xiati et al. AI (temporal)
[] Terran et al.AI (missile/fighter heavy)
[] Phong et al. AI (crystalline)
[?] replace untweaked AI with newer versions even if racial tech doesn't match? (no crystal AI, yet)
[] add new Taera graphics
[] check facilty files for Planet - shield generation and change the Phased Shield Generation
[] check research of mil sci 2 and adv mil sci
[] add supermonitor designs to older design files (EEE, Cuecappa, Vikings, etc..)
[] Sergetti+? AI (PPB)
[] Taera AI (bio-cryst)
[] Sharlon AI psy/org (need permission for shipset?)
[] more crossover AIs, need more races (Ixaris? and others)
[] revise Amonkrie/Fazrah AI (no offense Geo =) )
[] custom contruction_units files
more ideas: crystal amplified thought control centre (+happines in system as a base/ship component. psy/crsytal crossover tech)
portable war/death shrine
psy/crys crew quarters with repair
psy/crys reduced maintenance
new stuff (and ruins tech)
* cloked sats with gravity warheads (sector damgage like storms) to make unsweepable mines -> (tested it, but the AI doesn't like the sector damage ability)
* ancient SY add-ons (expensive, 1000 build rate per add-on)
* more engineering levels (see thread)
* maintenance red. for bases (and/or ships?). stackable?
* emergency propulsion for bases? (doesn't work)
* small null space weapons for fighters
* finding officers in ruins?
* monster lore, type B tech, can be gained only though capture and analysis of monsters -> hints, components, sensors (probably not unless new monster race is added)
* ancient tech that gives super weapons when reserch is maxed (for example APB XII + ancient tech = APB XIII)
maybe:
[] rework shield system
[+] rebalance weapons (GHB, IB, HBMissile)
[] ablative armor to Weapon platforms?
[] add more normal armor IV-VI?
[] add more stuff to psy/crys and temp/rel
[] crossover tech when all three(?) massive weapon techs have been found (Puke's Sci-Fi Cannon)
possible abilities for components (for crosover techs) needs checking if it works:
[] check Sector - Sensor Interference
[?] training component temp/rel
[] check Combat Modifier - System on comps
[] check Damage Modifier - System on comps
[] check Modified Maintenance Cost on comps
[] assimilation warheads (crew conversation) for drones and mines (psy/crys crossover)
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