Re: Scales under CB
OG -
The changes in CB were made with a guideline and QM has followed that guideline in his further progression. That guideline is to make every option availiable and usable.
Unfortunately there is alot of limitation in the Mod tools in Dom2. I was grateful for the amount that was put in (after it's initial release, as free content) as it allowed this idea to be seen.
There is a strong counterbalance in God/Scale selection. There are quite a few intricate decisions you can make and move forward with depending on the type of game and nation you play. That is the intent. Playstyle and national/Pretender theme are a great strength of Dom2. It would be a disservice to limit the great strategic depth that Dom2 offers because of limiting choices.
Magic scale cannot be modded in any fashion. So it remains an anchor of which balance has to be done around. Along with that the intention to create a sense of balance between the magic and material of playing Dom2 and all the different ways and styles you can allowing every type of person or playstyle a chance at being significant.
So while the changes may not be exactly what is wanted, they are what can be done with what is availiable.
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