Thread: Scales under CB
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Old February 23rd, 2006, 09:17 PM
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Default Re: Scales under CB

Guess I shouldn't post stuff when I'm tired, though I don't know if I can explain this right even now.

The question comes from looking at the changes made to the scales in CB, and talking to a couple people who echoed both of your sentiments, and reading old threads. Need Gold? Low Resource Units? Take Order/Sloth.

But when looking at the scales under CB, I don't think that Production/Sloth is only related to resources anymore. Yes, it has a huge impact on them, but the impact on income is significant (to me atleast). And on top of that if your strategy involves building troops, your going to need resources. Even if you have a booming economy, your only going to be able to build troops up to your resource point. Taking potentially 45% hit in resources will significantly limit the amount of troops you can build in your forward forts. Its a double whammy. Your taking a hit to your economy, and a hit to the amount of troops you can build.

Quote:
since your numbers seem off unless you're trying to show how much you profit by taking a level of order vice sloth/etc
The numbers are the Net profit per tick of the scales. I don't know what part gave you the impression I didn't understand. At the end you will see a +X, being the actual profit gained.

Quote:
Especially since some nations & strategies have almost zero need for resources from Productivity, some themes force death, and some nations want a different base temperature.
The scope of my original post only covers those nations/themes/strategies that rely heavily on income.

Again, I admit I could have been more clear, but the intent was to get practical feedback on the impact of the changes.

Because of the random nature of the game, its really hard to test the impact of the scales I mentioned due to the fact that you will most likely never have the same game twice, and I realised that what looks good on paper doesn't nessisarily mean it will work in the game.
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