Re: Combat in SEV
My understanding is that it won't be player-controlled realtime like in RTS games, it will simply be a 3D rendering of an AI-controlled battle. In other words, tactical combat is out, very pretty strategic combat is in. However I could be wrong on this.
The good news is that AI has not only been improved for SE5, but there will be the option to write your own AI and plug it into the game See note 1. We have a lot of coder-type people playing this game, and I'm sure many of them are just itching to start tinkering with an SE AI's brains, so if the modability extends to the decision-making code used in combat (and I wouldn't be surprised if it did) then be prepared for some fantastic battles.
Oh, and Shrapnel aren't publishing SE5. Some other publisher (I forget the name) is doing it.
Long live Malfador. Long live SE. Long live Shrapnel. Long live that other publisher.
1 again, this is a semi-substantiated rumour based on interviews, chat sessions and so on; features subject to change, interest rates can go down as well as up, please read the Terms and Conditions, blah blah blah...
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