Thread: Combat in SEV
View Single Post
  #3  
Old February 24th, 2006, 01:06 PM
douglas's Avatar

douglas douglas is offline
Major
 
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
douglas is on a distinguished road
Default Re: Combat in SEV

I'm really not getting why pausing isn't sufficient for you. Pause should work quite well enough for hotseat play, and no version of SE has ever had tactical combat for any other multiplayer mode. If you use the automatic pause-every-x-seconds feature which I believe has been officially confirmed to be a definite inclusion for SEV combat, the only real difference between that and turn-based is that you can't exploit the sequential movement for truly absurd tactics that really shouldn't be possible. As for tactical combat in PBEM, are you CRAZY? That would take forever to play just a single turn whenever combat happened, especially in large battles.
Reply With Quote