Re: Sith Decimator Mod
Thnx a lot fingers. I tend to use 256x256 ship sprite because i use the shillouette for system coordination. About the filtering error it will be fixed by making the ship sprite 1 pixel shorter (changing its height to 255 in the ini). I updated the Rheinland cruiser mod to V 1.1 where i fixed those filtering errors with the method described upper. I use The Gimp, starting with a transparent image and creating many layers (one for each frame). I noticed the alpha channel problem but i wont fix it since i am working Freelancer ships now. Strangely the problem is not on the rheinland cruiser so i guess it is because i draw with the pencil the outline instead of using an effect. Thnx for the tips anyway. I now can set up a ship in nearly 3 hours after the artwork is done and perfect optimisation comes through gameplay.
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Modding....
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