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Old February 26th, 2006, 06:29 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
Jack Simth said:
Even with guideline of bonus squared * 1000 (as it's half the benefit of a +20 weapon), and ignoring that it stacks with weapon enchancement, it doesn't get to ignore the *10 epic tag:
Quote:
SRD, Epic Levels, Epic Magic Items
While not truly an artifact, the epic magic item is a creation of such power that it surpasses other magic items. Epic magic items are objects of great power and value. The following are typical characteristics of an epic magic item. In general, an item with even one of these characteristics is an epic magic item.

* Grants a bonus on attacks or damage greater than +5.
* Grants an enhancement bonus to armor higher than +5.
* Has a special ability with a market price modifier greater than +5.
* Grants an armor bonus of greater than +10 (not including magic armor’s enhancement bonus).
* Grants a natural armor, deflection, or resistance bonus greater than +5.
* Grants an enhancement bonus to an ability score greater than +6.
* Grants an enhancement bonus on a skill check greater than +30.
* Mimics a spell of an effective level higher than 9th.
* Has a caster level above 20th.
* Has a market price above 200,000 gp, not including material costs for armor or weapons, material component- or experience point-based costs, or additional value for intelligent items.

(Emphasis added)
That's not a 400,000(x2) gp item, but a 4,000,000(x2) gp item.
Ah, but not all criteria for whether a magic item is epic or not trigger that multiplier. If the item gives a bonus beyond the limit allowed in for normal, nonepic magic items, multiply the portion of the market price derived from that characteristic by 10. Insight bonuses to anything do not have a listed non-epic limit.

I got that semi-official price from this article, written by Skip Williams aka The Sage, who I think is the primary author of the official D&D FAQ, among other things.

Quote:
NullAshton said:
Sweet. So I can add another dragon hitdie for the skills? Wondering what the modifiers to the saves would be...
Dragon hit dice have all three good saves, and it's your second dragon hit die, so all three would go up by 1.
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