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Graeme Dice said:
It wasn't a problem with having 9.0b. It was a problem where the install routine Microsoft provided didn't upgrade 9.0c installs to the latest version of 9.0c.
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Please don't shift the blame away from Firaxis here. A patch of the game fixed the problems without ANY reinstalls of DirectX or video card drivers. They did not test the environment very well and did not initially make the game able to run well with those older drivers or versions of DirectX.
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Have you ever played more than a half dozen various games? Games have crashed every few hours well back into the DOS era.
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I have played many games, and stop playing the ones that have inexplicable, repeating crashes. Very few games I have ever seen crash periodically _in the middle of every turn_. Forget every few hours... It is not excusable for anyone to release horridly buggy games. I no longer buy games before trying them out because of this widespread beta-as-release phenomenom.
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Did you make any attempts to fix your computer if the crashes were that common?
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My computer was never broken or in even slightly bad shape. The computer never crashed, only Civ 4 crashed. In the first version that wouldn't even have the game start, I did attempt to perform the ridiculous procedure that Firaxis posted of reinstalling drivers and the game, but it did nothing to alleviate that problem. After some patches it would run, but crash once the game had progressed to a certain point. There was nothing for me to fix, short of hex editing fixes into the Civ4 exe, since there was never anything wrong with my computer, but with the game. Now that they are finally progressing from the beta stage, the game runs rather smoothly, without any further dicking around with reinstalling drivers and DirectX.
Anyways, this thread is about GalCiv II, not Civ4, so I won't post anything further about it in this thread.