Re: Combat in SEV
Well, it's listing all potential battles that could happen this turn(even if one of those battles requires your fleet to win 5 other battles first); the outcome of the earlier battle in the queue will then decide if the next battle should be fought, if <whatever action> should be executed, how many ships you have left for the next battle, etc.
It's quite an ingenius system they developed, really, and although SE features a far more advanced space-map system, it's likely it could adopt a similar technique. It wont happen, of course, but it'd be a nice future feature/option.
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