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NTJedi said:
1) Why has AIM been given Precision of 100?? I believe the original 5 was way too low... but an increase to 100 seems way too much. That's giving a mage perfection at casting.... a bonus of 22 feels more accurate. lvl_1 alteration
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Trust me, it's still plenty difficult to get it cast on the right thing.
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2) Why is Baleful Star only 1 astral?? Reading the spell description I believed this spell gave a percentage chance for troops to be cursed in the target province... for 1 astral that's way too good of a deal. Perhaps I'm wrong on what the spell does. lvl_5 alteration
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This was a bit overkill boosting, next version it will be somewhere between base and this.
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3) I don't see why the spell heal had it's distance reduced by half. Was the spell really too powerful before?
lvl_3 enchantment
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Not sure what you mean, I can't mod spell range if I wanted to.
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4) Why were Foul Air and Lure of the Deep dropped so drastically in gem price?? Seems too extremely easy to get these nasty spells up. lvl_6&7 thaumaturgy
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I have yet to see either cast apart from by the AI, so we'll see.
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5) Why is the Ivy King more equal in stats with a Vine Ogre?? (Sea)Trolls are not more equal in stats with (Sea)Troll Kings. summoned monster
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I belive many of the ivy king stats were already better than vine ogres.
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6) One of the Ice Devils originally had fire immunity which is not listed in the readme text file. Why has his fire immunity been removed for that specific Ice Devil??
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Possibly since IIRC his hellsword was removed at some stage of the lifedrain balancing.
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quick comment: Bog Beasts should have higher morale otherwise they usually quickly flee.
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I'll look into it.