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Old March 1st, 2006, 09:39 PM

quantum_mechani quantum_mechani is offline
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Default Re: CB 5.2 released

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NTJedi said:
1) Why has AIM been given Precision of 100?? I believe the original 5 was way too low... but an increase to 100 seems way too much. That's giving a mage perfection at casting.... a bonus of 22 feels more accurate. lvl_1 alteration

Trust me, it's still plenty difficult to get it cast on the right thing.

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2) Why is Baleful Star only 1 astral?? Reading the spell description I believed this spell gave a percentage chance for troops to be cursed in the target province... for 1 astral that's way too good of a deal. Perhaps I'm wrong on what the spell does. lvl_5 alteration

This was a bit overkill boosting, next version it will be somewhere between base and this.
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3) I don't see why the spell heal had it's distance reduced by half. Was the spell really too powerful before?
lvl_3 enchantment

Not sure what you mean, I can't mod spell range if I wanted to.
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4) Why were Foul Air and Lure of the Deep dropped so drastically in gem price?? Seems too extremely easy to get these nasty spells up. lvl_6&7 thaumaturgy

I have yet to see either cast apart from by the AI, so we'll see.
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5) Why is the Ivy King more equal in stats with a Vine Ogre?? (Sea)Trolls are not more equal in stats with (Sea)Troll Kings. summoned monster

I belive many of the ivy king stats were already better than vine ogres.
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6) One of the Ice Devils originally had fire immunity which is not listed in the readme text file. Why has his fire immunity been removed for that specific Ice Devil??

Possibly since IIRC his hellsword was removed at some stage of the lifedrain balancing.
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quick comment: Bog Beasts should have higher morale otherwise they usually quickly flee.
I'll look into it.
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