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NTJedi said:
Graeme Dice...
I don't follow on the AIM spell... just from the readme document it looks like the precision bonus went from +5 to +100.
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You can't change the bonus precision that aim provides. WHat you can change is the precision that the mage that casts aim uses to determine where the aim spell lands.
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If it does a fixed amount between 10-14 units then it should still be 2 astral since a curse is forever.
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A curse is also mostly irrelevant unless it's on one of your SCs.
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However, if the spell does a percentage based on the number of units in the province the cost should be closer to 4 or 5.
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It only targets a single province, so it's still usually not worthwhile to spend any gems on it.
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I've had or seen many many commander-types, even strong ones, vanish because of the Lure of the Deep spell. For many maps this spell is quite a deal for 40gems.
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Have you ever lost a game because somebody cast it? It's got an actual cost of several hundred water gems if you want it to last more than a couple of turns.