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Old March 5th, 2006, 04:33 PM
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Default Re: Carrier Battles Mod

Quick note regarding Intel with AIs. In a low-tech start, one homeworld game, the Phong and Terrans researched Intel around turn 70. Only problem is, with such a low number of points, they began using the cheapest operations: Resource Gift. Not a very good op to use against your enemy, since it depletes your resources and gives it to the hated ones

I was getting used to the changes between 1.0 and 1.4 for that test game, so I don't have much to offer on AI strategies or designs; except I have noticed a general lack of repair and supply capacity in AI fleets. It's hard to do repair in CB, but the AIs could have saved a few fleets by having repair priorities set to Drive Reactors and Engine Ports (only) and having a small amount of repair capacity and a supply tanker or two. It's a lot easier to get a speed 5 fleet to safety than it is to get a speed 1 or speed 0 fleet to safety.
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