Re: Carrier Battles Mod
An interesting thing here on the comparisons chart:
After 40 turns on medium tech start. 7 races, 3 neutrals...
The Eee appear to have lost their homeworld on turn 35.
The Drushocka had their homeworld blockaded on turn 38, but liberated it on the next turn.
The Ukra Tal had their homeworld blockaded on turn 20, liberated it on the next turn. It was down to 50% production, so it took some damage. Then on turn 26, it was hit again. This time it only lost a little bit more, to maybe 40%. They are slowly rebuilding.
The Terrans had their homeworld blockaded on turn 35, and it only came back to 50% as well.
Half the AI races have had major attacks on their homeworlds by other AIs.
Some defense bases may be in order.
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