Re: Carrier Battles Mod
Well, having played a couple of decent battles, I think I need to do some work on the missiles. They're really dominating in combat, especially the light explosives, which pack enough firepower to hurt ships, but are also really fast.
Missile speeds will definitely be adjusted downwards. That may be enough.
I believe Rollo is already using all the available designs.
The nature of CB is that you need a wide variety in ships to field, and we picked the X most important types I could think of, where X was the number of available AI design slots, including attack base.
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