Thread: Ancient Ruins
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Old November 3rd, 2001, 06:16 AM
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Default Re: Ancient Ruins

I started two test games.

The first game used a map I made in the Map Editor in 1.35. A planet in my starting system lists the Ancient Ruins note in the description, but doesn't appear in (F4) Planets/Special. Unfortunately, it's the wrong type to me to colonize, so I don't know whether landing on it will work.

For the second test game, I generated a map in the Map Editor, then added a system with a Unique Ruins planet in it. That planet doesn't show up as Special either, and it doesn't show a ruins description. Apparently I wasn't thinking when I set up the game, because I neglected to pick a race that could colonize the planet type that I put the ruins on. I'll set up a third test tomorrow.

Now I'm not sure about this being an Editor bug, either, because the Map Editor is still at 1.41 in the SE IV 1.49 install (in fact, the Map Editor itself is only 1.31). I haven't been able to duplicate the "combat movement" description bug.

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Cap'n Q
My first SE IV mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

[This message has been edited by capnq (edited 03 November 2001).]
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