Re: Carrier Battles Mod
Hmm, wasn't aware of a hard-code limit to the number of designs an AI can have. Pity, since CB basically encourages using as many designs as possible.
Also, a suggestion for a sort of tweak to the mod overall; is there a setting for Combat To Hit Defense for planets? I know it's normally an obscenely big penalty, but how about changing it to a really big bonus? Explain it away as atmospheric interference, or difficulty targeting a specific spot on a constantly rotating sphere, whatever; but the result is, a lot of the damage to planets caused by direct-fire weapons is nullified, and you really would have to use Planetary Bombardment Missiles to glass a planet, or capture it with troops. Or just spend a really long time bombarding it with "conventional" weapons.
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SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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