Re: Carrier Battles Mod
That is an interesting idea.
It should be noted that tiny planets can easily have hundreds of thousands of hitpoints already, due to troops acting as planetary armor.
1% hit rates would require tens of millions of damage points to be thrown at the planet in order to clear it. Not a bad proposition, actually. Rollo's AIs seem to be fairly good at dropping troops, so it shouldn't be too much of a problem for them.
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