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Old November 1st, 2001, 05:21 AM

Dragonlord Dragonlord is offline
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Default Re: Counter Intelligence Again

Ah, finally a good thread to launch my Intel questions in.

yes I too have seen a single project blocking multiple offenses. But CI seems too easy now....for instance if I have a CI project with 200k points saved up, I can stop 4 Crew insurrections. In my Last game (started before the patch of course) I had 400k intel production, was running just one CI project, stopped most attacks against me, and could launch 6-7 attacks per turn myself.
What I usually did was use "distribute points evenly" , to make sure I was always feeding the CI project, leading to some inefficient use, eg. if I wanted a 50k project to end on the same turn as a 10k project I would end up spending 50k on the 10k project. Now with the patch, I happily turned off the "even points distribution", launch my intel offenses, and push the CI project to the end of the list.

Tip: lets say I want a "Fleet concentrations" and "Empire archives" to come through, I alternate them (say 3 times) and then run CI. The Last set of two offenses will probably get through. (Fc/Ea/Fc/Ea/Fc/Ea/CI)

Now what I would like to know: what happens if you have some points saved up in CI, you start an intel offense, push your CI project(s) to the end of the list, and DON'T fund them (spending too much on offense), and in the next turn you get hit by an enemy Intel offensive....would the CI project still apply?

If so, I can do some nasty things...I can build intel facilities early on, keep funding my piggybank of CI, then when I meet an enemy switch completely to offense while still benefitting from earlier saved CI points. (hoping he did not do the same thing

Thoughts?
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