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ZeroAdunn said:
First and foremost I felt I was being pidgeon holed into playing the dumb meat shield. I hate it when a player is pushed into playing a stereotype.
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There was some discussion along that line before the session started, but as far as I can tell the subject was dropped completely once we started and it was clear your character was already finished.
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ZeroAdunn said:
Secondly, I couldn't stand NA. It may have been just that game session but he drove me nuts. I love it when players have different motives and different goals, it produces fun situations when these motives come into conflict. Unfortunately is all NA did was whine. Every thing we did he complained about not wanting to do it, and how it was stupid. This really irked me.
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I'd agree with you on that one, but it really was just that session. I can't remember any session where he was even close to as annoying as he was that time. I think the main thing was that he just either didn't understand or didn't agree with that in a medieval setting like standard D&D, it is acceptable and even expected that travellers who are capable of fighting off bandits will do so with lethal force and little care for the bandits' survival unless they have a specific reason to want them captured alive.
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ZeroAdunn said:
Third: I felt very much it was a DM ran game. By this I mean in every situation, it was a DM NPC that solves the problem. For me, this takes me out of the game. It may have been sheer coincidence but it seemed to me that the ghost had the solution to all of our problems, and the players were just along for the ride. The players didn't even seem to know their own characters, as it was usually the ghost who gave suggestions on how to use their spells/abilities.
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I have no idea what you're talking about. I understand the potential problems with a DM PC, but I didn't notice anything even close to "the ghost had the solution to all of our problems". Sure, he has some useful abilities (Telekinesis at will, for one), but nothing excessive, and I think we could manage just fine without him. As for Jason giving suggestions on how to use our abilities, I'm having a hard time finding more than one example, and that one is incomplete - he suggested trying to detect magic to locate the druid, but I'm the one that came up with Arcane Sight as the spell to use.
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ZeroAdunn said:
Fourth: I prefer a game that is more, "Gritty." I like seedy characters, evil monsters and questionable ethics. I don't want to cruise around with a group of peaceniks making friends with the world, but that is just me.
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We've had our share of "grittiness", and I expect we'll have plenty more to come, it just wasn't in that session. When I first joined, night watches were a very serious thing because the current BBEG had a habit of sending summoned demons/devils to attack us most nights, and the ghost I believe we referred to a few times in that session had some rather extremely questionable ethics. We were just on a one-session break from that quest, partly to get you introduced, and I think Jack just made up some mostly filler stuff for it, not long enough to properly introduce truly nasty characters. As for "peaceniks", tell that to the beholder that got its brain torn out through its ear (massive overkill from sneak attacks) last session

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ZeroAdunn said:
Finally: I just didn't like the feel of the game. The whole session left me feeling annoyed and bored. It wasn't enjoyable.
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Not sure what to say about this one. You can give it another chance, or not, whatever you decide. We have enough players we won't really miss you all that much. You can try going through some of the logs of previous sessions to get a better sense of what's normal for us if you want. They're all posted in this thread.