Quote:
Cainehill said:
Also - it'd be kinda neat if there were actually more complexity in the random paths in Dom3 - Abysia's native mages being less likely to get Water, Ermor's being less likely to get Nature, Jotun's not getting fire, and R'lyeh not getting any non-astral at all.
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A nice and thematic idea (mostly

)! However the problem with this is that Forum-aware long-term players immediately may gain an advantage from this knowledge (like the sorcery-only/elemtal-only) picks if it is not displayed somewhere within the game.
I think things a these confuse newbie as well. All easy information should be easily accessible! Color-coded question marks for everyone! Huzzah!