Re: Different game objectives
I was a big fan of Illuminati. I like the idea.
"Servants of Cthulhu" nitpick... I have found it is very hard to destroy another player, especially if...
1) Multiple people are attacking.
2) There are places to hide and they want to hide.
3) There are other enemy allies willing to gift or trade for places deep in their empire, but not near the original enemy. This would be especially true if everyone knew you would win by killing them and knew it would be bad to let them die.
A possible fix would be to have the "Homeworld" be counted as the player. Taking out a homeworld would be the end for that player. They could be initially set with a strong guard that must be overcome. This could fit in to the initial game of loosing the Illuminati card cause you to loose everything attached to it.
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