Re: Babylon 5 Mod
Yeah, I'm trying to keep up with it, and trying to avoid double work. We are hoping to balance the weapons and components as we work on them, this way it will slide into the rest (the cross-over mod) a little easier.
Most of the components are still in Excel spreadsheets, but I am testing some this weekend (afraid that is the only time I have) and will be glad to send them to you.
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