Thread: Babylon 5 Mod
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Old November 29th, 2001, 06:48 PM
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Default Re: Babylon 5 Mod

I am for putting in support on the tech, I have become very good at working around problems like the repair issue etc and keeping the size of the unit down to a min. I hate having to create a weapon that does 200 pts damage becouse one component on an escort needs 200 to be blown to bits (for example).
As for the spreadsheet, send it on over. I work on the weekends so I can take a first look at night and let you know what I think of it. I still say I can produce a 1st draft by wed or thur (I do so love deadlines) and if I get the blessing to work on the Sci-Fi mod techs than that takes care of the problem of "balance" between the diffrent Groups (Star Wars, etc..)
As for a side note I have completed adjusting everything in the data file of my personal mod (no one else may like it). Now I just need to work on the AI (till then I will play test against myself) and would not mind if someone else wanted to take a look at it. I warn you now, it is very specialized to the StarFire game universe. Brave poeple only!
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