Thread: Babylon 5 Mod
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Old November 29th, 2001, 07:05 PM

Val Val is offline
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Default Re: Babylon 5 Mod

I'd be happy to act as a coordinator for this, if nobody objects. I have already put together most of the stuff from eveyone and have been keeping it up to date as much as possible.

I know Ramsie has finished an opening screen shot for the mod (which looks fantastic) and is going to work up BMPs for Lose/HumnDead/Victory that will be more B5 oriented.

Atomannj and Oleg have been working on Vorlons, Shadows, Centauri and LNAW.

I can't remember who originally posted the Minbari, but I know Atomannj had reworked them.

Rambie has the EA and Narn.

Zircher is working on the Hyach and Gaim(I think).

I've taken some of the currently available stuff and started breaking down the LNAW into the various races (Brakiri, Drazi and Vree for now) and started a Raider race as well.

SJ and myself are starting to combine ideas on the components side. This is also being matched up with the Sci-Fi Crossover mod to make the tech balanced with the Star Trek/Star Wars (and thereby other SE IV) races. President Elect Shang has also offered his help (which will be gladly taken up).

I've asked Jourin if we can use his cultures.txt file in the mod (pretty well balanced) and I have already modified several of the other data files and started a Mod info file with a history.

I'm also working on the Map - creating all those systems is a real pain.

Tesco Samon pointed me in the right direction for the sound files.

Imperator Fyron offered his assistance with the AI.

Finally, Pheonix-D and Zero Adunn have expressed some interest as well.

Did I leave anyone out?
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