Re: Masters Mod v1.5: Where No Master Has Gone Bef
Well, they're not much different from standard shields right now, if that's what you mean.
I'm actually not that happy with the Trek shields; I was really working to push 1.5 out the door, and just haven't had time to really play around with and tweak them yet. They're not different enough from standard shields.
I might reduce the number of shield points they generate, and increase the crystal armor ability. But then it will also be a bear to get the AI to use them instead of standard shield generators, even with AI tags.
|