Thread: Babylon 5 Mod
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Old December 5th, 2001, 03:30 PM

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Default Re: Babylon 5 Mod

Atomannj - Thanks for the compliment, but this Mod wouldn't be going anywhere without everyone who has been helping, especially ShipSet designers such as yourself, Oleg, Ramsie and Zircher.

I'm more inclined to lean towards the Q-N style of engines for many of the reason SJ had mentioned, plus we can easily have Gravitic engines (and the Shadows form of propulsion) give other bonuses, such as a proportionally higher speed to help represent the agility of a whitestar over a Hyperion.

Also, is anyone interested in working up an AI for the Hyach? Anyone interested in rounding out a Drazi, Vree or Brakiri (or another race altogether) ShipSet? Should we start work on "filling-in" the other ship classes on the existing shipsets (eg: Scouts, Corvettes)?

Thanks!
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