Thread: Babylon 5 Mod
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Old December 6th, 2001, 06:20 PM

Val Val is offline
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Default Re: Babylon 5 Mod

I found (quite by accident) that 0 engines max and Requires Engines is set to True then you can put an unlimited number of engines on board (at least in my copy with the 1.49 patch). If someone else is having trouble, or if this doesn't work with Gold SEIV then I would up the Max number of engines to the highest I could (it takes a LOT of engines to move the planet killer).

Another question for y'all: Since we are using the Q-N system for our drives, this forces you to get multiple engines to get each movement point, but components that give bonus Movement points negate this to a degree. For example: 1 Quantum Engine on a destroyer would give the destroyer a 3 movement right off, while it would take 18 Ion Engines to achieve the same effect (6 Quantum Engines would give it a move of 4, 18 Q-E a move of 6).

So I was going to propose three things/ideas:
1) Only Gravitic and Ancient drives will get a bonus move (1 for Gravitic and 2 or 3 for ancients).

2) Drives tonnage will be reduced to half as you research better drives to help ease size constraints - this will represent better tech.

3) Agile ships (represented with extra movement) can be created with either "Agile Drives" with bonus movement or just a single component that gives bonus movement.

Opinions?

[ 06 December 2001: Message edited by: Val ]

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