Quote:
Mobhack said:
was this turn 0 bombardment? - if so, the first player's replay is lost due to turn 0 being "2 turns at once", and player 2's artillery events for turn 0 then overwrite the replay buffer thus losing player 1's turn 0 arty events.
That is non-fixable in the game engine.
Cheers
Andy
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Hi,
The turn was 11. and fast artillery was of for both players. Maybe the reason for the bug was that there were three "different elements" in play - artillery, paratroopers as well as fighters. That might have overloaded the system somehow. This probably sounds ridiculous, but that's my best guess - don't know anything about game mechanics
