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Old March 14th, 2006, 02:41 PM
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Default Re: OT, galactic civ II

Quote:
Cainehill said:
Not sure I'd want it for MP - too many turns where one person wouldn't be doing anything, while the other player may be adjusting his economy, designing ships, and taking forever, so it wouldn't be all that good for LAN party style games.

Easy fix... you simply place a timer inside the game same as seen with AOW:SM. DOM_2 multiplayer games even have a timer. No reason GAL_CIV_2 can't use a timer as well.


Quote:
Cainehill said:
And given the number of turns where you're just waiting for some research to complete (in, say, 14 turns) and a ship to be built (in, for instance, 27 turns), it'd be boring and disappointing as a PBEM or even server style game, ...
I haven't seen anything in the game which would not make a timer work for keeping a good pace.(a friend has the game) And same as AOW:SM... every time the game is loaded the host can adjust the timer.

Quote:
Cainehill said:
But it's quite good - the interface has some very irritating quirks* - but the gameplay is pretty cool, with the best diplomacy I've seen in 4X style SP games. And what you can do with the ship designer is amazing - people have made ships that look like transformer style robots and more.
Yes this game has great potential, but SP only really limits replay value. SP is fine for a start, but it should definitely add MP. Nothing compares with human opponents/allies.
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