Thread: Babylon 5 Mod
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Old December 7th, 2001, 12:04 AM
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Default Re: Babylon 5 Mod

Exactly.
Say 50KT = 1 EMP.
And the basic engine gives 3 MP. So the CSE gives 21 MP.
If you stuffed a Captial Ship Engine onto an ES, which requires 3 EMP, you'd get 7 movement, and save 5KT over lots of small engines.

"Engines per move" is inaccurate, really it means "standard movement points per actual in-game movement point"


PS: to shipset designers
Could you design the "shield" effect to look like a hull bLast of some sort?
I'm using a small amount of SE4 shield to simulate SE3-style emissive armor effects, and I wouldn't want anybody to get the wrong impression.
This is mainly for shadow ships, but everybody should have one or two SE3-EA points to their armor, and it would look silly to have a phong-shield image pop up every time the ship gets hit.
Some electric arcs, or white firey flare (will always occur just before a hull-damage explosion animation) would look good.


Example armor:
Note that the values are quite small, since they will be used in large quantities to achieve the "Armor holes" effect (where shots can occasionally hit internals before the armor is gone)
Also, note that hitpoints & damage are multiplied by 10x, to slow down in-combat repair rates.

Name := B5 Normal Armor
Description := Normal hull type protective material. Easily pierced if thin, the more the merrier.
Tonnage Space Taken := 1
Tonnage Structure := 90
Number of Abilities := 0

Name := B5 Shadow Armor
Description := Able to resist moderate amounts of incoming fire, but can be overloaded if too much is brought to bear at once. Completely protects internals.
Tonnage Space Taken := 10
Tonnage Structure := 1000
Number of Abilities := 4
Ability 1 Type := Shield Generation
Ability 1 Descr := Has a maximum emissive capacity of 100 ADU per hit.
Ability 1 Val 1 := 100
Ability 1 Val 2 := 0
Ability 2 Type := Shield Generation From Damage
Ability 2 Descr := Can emiss up to 20 ADU between hits.
Ability 2 Val 1 := 20
Ability 2 Val 2 := 0
Ability 3 Type := Shield Regeneration
Ability 3 Descr := Can emiss up to 50 ADU between combat turns.
Ability 3 Val 1 := 50
Ability 3 Val 2 := 0
Ability 4 Type := Armor Regeneration
Ability 4 Descr := Can be healed during combat.
Ability 4 Val 1 := 1
Ability 4 Val 2 := 0

[ 06 December 2001: Message edited by: suicide_junkie ]

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