Re: Babylon 5 Mod
SJ is actually doing the armor work and from what I've seen it looks good. Armor is going to be more like structural mass for a ship so the ship can take a huge beating, but there is still a chance of hitting something vital.
Where I am having trouble is with the Engines. Since we are using a Q-N style I have engine categories ranging from Light to Massive, but I am having trouble with making the AI pick a good mix of classes, maybe if I just make them pick the class best for a ship size and limit each shipsize group. Any ideas?
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