Thread: Babylon 5 Mod
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Old December 20th, 2001, 03:58 PM

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Default Re: Babylon 5 Mod

Yeah, I was going to use HyperSpace Tap for the ancients ships, but had termed it "Ancient" at some point in one of my Excel spreadsheets and I wound up with the name being generated for all the engines on my merge. I will change it back to HyperSpace Tap before we release the new components file

Does anyone else have any other suggestions, corections, and/or comments?

Here is an alternate intro screen that Tony is working on:

VorlonIntro.zip

Does anyone have any B5 material they have been working on that isn't in the mod yet? Any more ideas on what should be in the mod?

Right now SJ is working on the armor/shields, Rambie is reworking the EA and has talked about the Narn as well and I am working on the engines/reactors, weapons and infantry. Anyone working (or want to work) on anything else?
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