Thread: Babylon 5 Mod
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Old December 21st, 2001, 04:03 AM
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Default Re: Babylon 5 Mod

Those ships look very good, but the font is quite hard to read.
Perhaps if you blacked out the front face of the letters (if you see them as 3D, with the green as the side of the letter). Maybe a hyperspace or jumppoint texture on the lettering?
It might be nice to get a variety of races in the picture as well.


I think this mostly has to do just with Val & me, but I've described hitpoints & damage in terms of "ADU" which stands for Arbitrary Damage Unit.
EG: "Crystalline Ability(100pts): can withstand up to a 100 ADU impact without significant damage."

What do you guys think?


I've also come up with an idea for implementing a "decreasing returns" effect.
On any one ship, you can choose a primary ECM (10:20:30), a secondary ECM (4:8:12), tertiary ECM(2:4:6), and auxiliary ECM (1:2:3).
Each type is limited to one per ship, but they stack amongst each other.
So, at tech level3, you can spend 10KT, and get 30%, or 20KT and get 42%, 30 KT and get 48%, 40KT gets you 51%

This same theory applies to anything.
For armor, I want to make a "Conductive Armor - Primary" which gives a full "emissive" ability. It is limited to one-per-ship. Then, "Conductive Armor - Additional", will give a much smaller "emissive" ability (since my virtual emissive ability will stack).
That way, I can give small ships a decent ability rating (use just the primary chunk), while giving the larger ships an improved ability, but not emissive invulnerability.
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