Thread: Babylon 5 Mod
View Single Post
  #107  
Old December 21st, 2001, 09:44 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Babylon 5 Mod

quote:
I like what you are doing with the armor. Though on heavily armored ships it may be almost impossible to do damage. How large is a piece of armor going to be and how many hitpoints is it going to have?
I'm starting off with 4 classes of basic hitpoint raising components. (IE inert armor, ignoring the fancy mid to ancient techs)

Structural Supports: IMG = Stacked Variety Armor (P&N's ablative armor)
- Starts from 1KT, $7, 180 HP
- Can hold the ship together even after severe damage, but most components will have already been burned away.

Light Armor: IMG = Flat Gold Armor
- Starts from 10KT, $100, 1500 HP
- High HP value, but relatively easily pierced. Best protects the small internal components such as crew quarters & light engines.

Midrange Armor: IMG = Emissive armor
- Starts from 50KT, $1000, 6,000 HP.

Heavy Armor: IMG = Ringworld gravity plating
- Starts from 100KT, $3000, 10,000 HP
- Low HP value for armor, but is extremely hard to pierce. Can protect even large external weapons.

Reinforced armor will either be a mount for boosted hitpoints, or a real armor "never pierced" ability at 10x the price or so.

I'm open to suggestions, especially on terminology.
Reply With Quote