Re: Babylon 5 Mod
We are going to use an organic armor regeneration ability to represent the crew's emergency repairs to components during battle.
Since the minimum value is 1, and there will be many of these repairable components per ship, every ship will have a minimum of about 30 regen per turn. That equates to 3 lifesupport or a light weapon every turn.
In order to get reasonably slow rates or repair, we need to increase the hitpoints of everything.
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