Thread: Babylon 5 Mod
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Old January 14th, 2002, 08:23 PM
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Default Re: Babylon 5 Mod

We should also use a heavily population-dependant build rate.
Say, -90% for 1M people, +1% for every 5M people added after that.
Maxed out, giant planets would get +400% production, while the new colonies would only be good for research & resource extraction.

(And, yes, I am willing to generate the 500+ lines in settings.txt to make this work )

Also, what would you guys think about having the resource extraction rate of the planet go DOWN when the population gets high (and full of planet-wide cities)?
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