Thread: Tactical CS?
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Old March 17th, 2006, 03:20 PM

thatguy96 thatguy96 is offline
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Default Re: Tactical CS?

Well CS is relatively persistant, which is why it was developed over CN which is not. CN was also often combined with DM to get a more immediate effect that would be harder to recover from in a short span. The napalm idea is good because it leaves a lasting effect on the hexes, and because most riot-control gas weapons work by either bursting or burning the filler, the resulting fire it not completely ridiuclous.

There seems to be a general concensus that this can be done. However, does it seem plausible that people would use units from a modified OOB that had weapons that didn't kill people with any consistancy? Or would this just be something for scenario designers? I guess that would be interesting, militants besiege a group of peace-keepers and you have to race to their aid because of the fact that they don't have a large number of lethal weapons, or some such situation.

Also, Listy, what weapons did you model beyond the the baton gun (that seems to be relatively obvious, I'm guessing that was supposed to be a 37mm launcher of some sort)? The weapons I were thinking of for this kind of thing would be hand grenades, 2.75" rockets, and CBUs. I guess one could also attempt to model the XM96 rocket for the XM191 and M202 66mm launchers.

Listy would it be possible to post the data or send me the OOBs so I could see where people were the last time this was looked at?
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