View Single Post
  #837  
Old March 17th, 2006, 05:34 PM
Tyrant's Avatar

Tyrant Tyrant is offline
First Lieutenant
 
Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
Tyrant is on a distinguished road
Default Re: Dominions 3 Wishlist

I'm sure these things have been said b4, but i want to put in my 2 cents and cannot be bothered to read 56 pages of posts, so here's my list of stuff i want for #3:


1) A public host (like Mosehansen). I am equiped for and capable of hosting public games, but i do not because i do not want to be stuck hosting a game for *months* if i should happen to be defeated in the early game. A quick look at the forums will show that the number of public games has dropped way off since Mosehansen retired his service. I really think that this would be the single biggest thing that could be done to help the game. Personally, i'd pay a modest annual fee for a pro host.

Failing that, anything that would make hosting easier would be good. Would it be possible to arrange turn transfers through an FTP site so that one could host without having a 24/7 dedicated machine? ie you fire up the host and have it go check a file storage site on the web for the turn files.

2) Tactical UI. I have done quite a bit of evangalizing for this game, and the tactical UI has been a sticking point nearly every time. A single screen for unit deployment deployment instead of one per unit and commander would help alot! I'd also like to see a persistent graphical interface for repeat unit order.

3) Easier site searching. The other complaint i always hear when teaching noobs is "Too much micro-manegment".
This puzzled me for awhile until i figured out that site searching was what was bothering them. i don't have any brilliant idea for how to improve this one, just passing it along.

4) Workable multi-turn building que. In a game that lasts months, missed turns are a certainty. As it stands now the consequnces of missed turns are so severe that players often quit. A building que would provide some mitegation.

5) An option to set the game for random duration within a range. For awhile the gigantic, beutifull, and excellent Fearun map was quite popular, but it turned out that it was really quite impossible to conclude a game on a map that big.(duh) Many of us, however, like big pretty maps.
It would be nice to be able to set up games with VPs that ended randomly between turns xx and yy and ranked the finishers based on how many VPs they had at the end.

6)Global random events. I'd like to see random events that affected the entire world - Harsh Winter, Population Surge, etc.

7)Support for formal team games where some other players would be friendly. Given the way the basic game works i realize that there is only so much that can be done in this regard, but anything would be a plus. Perhaps as little as simply not moving into a provence that already has a an allied army and not taking contol of an allied provence that you occupy.

8) Better fort/siege rules. This one has gotten plenty of attention and i'm sure that there are plans in motion already. I'd like to see some fort types serve as a multiplier to the defender's siege strength (ie defenders count 110% in fort type x), and i'd really like to see siege engines on the battlefield.

9) Water magic that works underwater! I think water is a good but narrow suite as is, but it does not, in my experience, provide much of an advantage in underwater combat. There ought to be a few water spells that kick some serious butt underwater.


11) An option to start with national heroes. The Heroes are fun in SP, but i have yet to actually get a cool one MP.

12) More special abilities. The HoF stuff is cool and fun without normally having a big impact on the game. i'd like to see minor abilites pop up on anyone who gets 3 stars exp. on top of the bigger powers from the HoF.

13) A little more control of BF casters. Just a little. Specificaly i'd like to see "Cast Spells" expanded to three options: "Cast Destructive Spells", "Cast Buffing Spells" , or "Cast Hindering Spells". Another possibility would be a selectable national default tendency for after the mages finish their scripted spells.

14) More powerfull Dominion effects. As it now stands most good players use crappy scales and powerfull pretenders, that's all wrong- Dominion is the name of the game! Whatever the effects of the scales are, they should be strong.

______

Kinda late in the devo process for input i suppose, but that's my wish list. DomII's my all time favorite PC game and i'm looking forward to the new one. Thanks for making it!
Reply With Quote